AI Insights · Timothy · April 2022
Top 5 Battlefield Commander Games Performance on Unified Platform in Ukraine - Q1 2022
In the first quarter of 2022, the top five battlefield commander games in Ukraine showed varied performance in terms of downloads, revenue, and active users. Detailed insights reveal trends for games like [Clash Royale](https://app.sensortower.com/overview/568a601402ac64a409000104?country=US) and [Art of War: Legions](https://app.sensortower.com/overview/5d931d18219d1a60a2836cbd?country=US).
In the first quarter of 2022, the top five battlefield commander games in Ukraine displayed diverse performance metrics on a unified platform. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell had a dynamic quarter. Weekly revenue peaked at approximately $19.5K in the first week of January, before experiencing fluctuations, ending the quarter with around $11.3K. Downloads started strong with 21.8K in late December, gradually declining to 11.3K by the end of March. Active users saw a downward trend from 651.6K to 427K over the quarter.
Game of Khans - Horde Battle by Xiamen Mechanist Internet Technologies Co., Ltd. saw a decline in weekly revenue, starting at $5.5K in early January and dropping to approximately $2.3K by the end of March. Downloads also decreased significantly, from 3K to almost negligible numbers. Active users followed a similar pattern, reducing from 12.1K to around 7K.
Might & Magic: Era of Chaos from Ubisoft had a relatively stable revenue stream, hovering around $1.7K to $2.5K throughout the quarter. Downloads were minimal, peaking at 188 in mid-January and dropping to negligible numbers by the end of March. Active users remained steady, averaging around 1.8K to 2K.
Art of War: Legions by Fastone Games showed a notable increase in activity. Weekly revenue fluctuated, peaking at $2.7K in late December and ending around $1.4K in late March. Downloads surged in early March, reaching around 14.1K, before stabilizing at 1.8K by the end of the month. Active users saw a significant jump from 23.8K in late December to 59.4K by mid-March, before settling at 25.1K.
War Eternal by ONEMT had a modest performance. Weekly revenue varied, starting at $1.6K in late December, dipping mid-quarter, and ending at approximately $2.4K. Downloads were minimal, peaking at 108 in the first week of January and dropping to near zero by the end of March. Active users fluctuated slightly, averaging around 1.3K to 1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.